Resume
Daniel Ramirez
Sound Designer
Sound Designer specializing in interactive audio implementation, sound synthesis, and audio pipeline development for mobile applications and live performances. Experienced in working with industry-leading professionals and managing complex audio workflows.
Contact
Technical Proficiency
Audio Software & Hardware
- Wwise
- Logic Pro X, Pro Tools, Cubase/Nuendo, Ableton Live
- Max/MSP, Pure Data
- Eurorack/Buchla/MOTM systems
- Unreal Engine 5, Unity
Development Tools
- Python: Audio scripting and automation
- Node-based audio systems
- Max/MSP
- Pure Data
- Metasounds
- Jira, Docker, Arch Linux
Professional Experience
Sound Designer | LUFS Audio
July 2024–Present
- Clients include Hinge Health and xAI
Sound Designer (Contract) | Hinge Health
San Francisco, CA | May 2022–July 2024
- Designed interaction sounds for mobile apps serving 70k+ daily users
- Built scalable Wwise workflows and audio pipelines
- Implemented audio assets using Unity and React Native
- Developed automated workflows for sound library management
- Maintained direct communication and managed tasks through Jira
A1/A2 Audio Tech | Sunnyvale Theater
Sunnyvale, CA | January 2022–May 2022
- Conducted real-time mixing and soundchecks for live musical performances
- Managed QLab integration for live audio playback
- Planned and executed audio setups, managing signal paths
- Coordinated with clients to ensure seamless technical delivery
Sales Associate & Customer Service Rep | Perfect Circuit Audio
Burbank, CA | June 2020–January 2021
- Provided support and guidance for customers on music technology products
- Stayed current with industry developments during COVID-19 pandemic
Studio Operations Intern | Sacred Tiger Music Publishing
Santa Monica, CA | 2018
- Assisted composer Henry Jackman in audio production
- Managed synthesizer setup and sound asset organization
- Developed skills in sound synthesis, Foley, and surround mixing
Studio Operations Intern | Remote Control Productions
Santa Monica, CA | 2018
- Supported Hans Zimmer’s music composition team
- Worked alongside industry experts Alan Meyerson, Benjamin Wallfisch, and Ramin Djawadi
- Organized and managed sound libraries maintaining audio asset quality
Education
NYU Steinhardt
B.M. Music Theory and Composition for Film and Multimedia
New York, New York | 2015–2019
IRCAM
Sound Spatialization and Synthesis
Paris, France | 2017
Specialized in Max/MSP and IRCAM tools
L’École Normale de Musique de Paris
Composition and Orchestration
Paris, France | 2017
Private instruction under Michel Merlet, student of Olivier Messiaen
Certifications
Audiokinetic Wwise
- Wwise-101 Fundamentals
- Wwise-201 Interactive Music
School of Video Game Audio
- Unreal Engine 5
Technical Projects
- Custom Eurorack module and mixer design/construction
- Python-based audio tools development
- Docker-based application management (Gitea/Forgejo, Nextcloud, Home Assistant)
- Audio pipeline automation scripts